RPFREEBIES

Staff edit only

Imported from the game’s own help, and only staff can change it — a help file that quietly stops matching the game reads as authoritative and is wrong. If it has changed in game, send the new text through the contact form and somebody will paste it in.

RP FREEBIES An 'unmastered' skill is simply a technique which your character did not develop on their own, but the principles of which are readily apparent and can be learned by anyone to some degree. It should be assumed that an unmastered skill is not as narratively significant as the techniques that you, or your roleplay partners have created, and customized. In short, they're 'less powerful' and may require more RPenergy to use. It's assumed that if you're drawing on an unmastered skill, it's because it may serve you in a particular 'pinch' but isn't a technique you've spent time developing and learning how to use to its full capability. Any technique used in the source material, whether it was Destructo Disk, or Tri-Form is considered an unmastered skill unless some version of it has been developed by you, and authorized by an administrator. Some abilities, however, are so nascent to the expression of energy-use that characters will naturally develop them as they grow in Tier. These are what are called 'Free Mastery' techniques. You may be able to use the techniques on this list before you reach the appropriate Tier to achieve 'Free Mastery' but once you do reach them, they're considered to be a part of your repertoire of skills, and it should be assumed that any character or NPC of similar strength has mastered some version of these abilities as well. This help file details the 'free' available powers that become accessible to you at specific tiers. These powers are generic abilities that almost every character in the Dragonball setting was able to eventually develop and represent what the RP Staff considers common knowledge for ascended beings. This guide will not go over every single tier, but because Tier 0 is the starting Tier, this information is important for those who have charact- -ers at this level: When using energy attacks, they are hard to use for characters at this Tier. Your character is not a seasoned ascended yet. You SHOULD have struggles. This goes for taking attacks too. Sense (Intuition) is a sort of 6th sense. You cannot properly sense energy yet. You can feel something is off with someone, but not fully grasp why. >>Tier-0<< Sense (Intuition), Energy Blast (Unmastered), After-Image (Vanishing) >>Tier-1<< Sense (Area), Aurashield (Unmastered), Suppress, Ki-Transfer, Energy Blast (Developed), Scatter Shot (Unmastered), Energy Beam (Unmastered), Energy Strike (Unmastered, Telepathy (Area) >>Tier-2<< Sense (Regional), After-Image (Striking), Flight, Energy Blast (Proficient), Energy Beam (Developed), Splitform (1 Copy), Scatter Shot (Developed), Energy Strike (Developed), Aurashield (Developed), Telepathy (Regional), Heritage Abilities** >>Tier-3<< Sense (Planetary), Aurashield (Proficient), Scatter Shot (Proficient), Energy Beam (Proficient), Energy Strike (Proficient), Telepathy (Planetary) >>Tier-4<< Splitform (2 Copies), *Planetary Teleport* >>Tier-5<< Energy Buster (Unmastered), Sense (Galactic), Telepathy (Galactic) >>Tier-6<< *Fusion Dance*, Splitform (3 copies), Energy Buster (Developed) >>Tier-7<< *Instant Transmission*, Energy Buster (Proficient) Please also read "help RPMasterSkills" The fusion dance and the instant transmission techniques are special abilities that must be authorized by an administrator to learn. Typically this involves a special roleplay event for your character where they are taught the techniques. Heritage Abilities are race specific abilities such as the Saiyan Oozaru Transformation, the Namekian (limited) regeneration, or the awakening of a Konatsu's "soul weapon". These abilities are nebulous, and we encourage players to look toward the source material for inspiration. These guidelines are subject to change, and could be altered at any time. Keep checking up on the rpwiki: https://www.worldanvil.com/w/dragonball3A-infinity-ikenbon as time progresses. Remember, the most important thing you should know about RP is that it is fun, and you should just relax and be yourself. SEE ALSO: RP, RPTIER, BIO, RPFINGER, RPPREWARDS, RPTIERS2

See also

History

  1. Imported from the game help.by Solao2026-08-28 17:42