RPEnergy
What's that cool new tier and % by your name? Well RolePlayer... that
is your RpEnergy (RPE)! This current system is in a bit of a beta
phase and we're testing it out at the moment so feedback and
experimentation is welcomed!
Once you have gained your first Green RPP you will notice that this
tracker has appeared next to your name on who. You can also see it
within your score, and with RPFinger.
You also have a new command at your disposal, 'rpenergy'. By typing
this command with no argument you can see its function. You can use
'rpen' for short. For example, 'rpen +100 Because I'm Alive' would
set your energy to 100% with the reason being 'Because I'm Alive'.
In further iterations these changes will be announced directly to the
chat channel in some way, or just perhaps just recorded for the
immortals or players to review (I'm not sure what the plan is at the
moment more on this later...)
RPEnergy is intended to be used as a player-driven resource system to
represent energy, and effort expended during combat on the roleplay
channels.
Energy should be spent by a player as an indication of how much of
their power they are using to push beyond their normal 'base' limits.
Spending RPEnergy does not necessarily mean your character is going
'beyond' their Tier, or obtaining a new level of power. It simply
represents that the action you are using that energy for is meant to
be more powerful within the narrative of the combat, and the opposing
player should treat that technique, skill, or attempt as such.
Dodging, deflecting, or otherwise disengaging with that action should
require you to spend an even greater deal of energy in order to
perform that action. Characters with a significant Tier advantage may
be able to negotiate that expense, but generally speaking, treat the
techniques that other players spend their energy towards with more
narrative significance.
RPEnergy cannot be reduced below 0%, nor can it go above 100%
(Special situations withheld). Players can, with this system,
'Ki-Transfer' a percent of their energy to another player in RP. This
will never be a one-to-one ratio, but the exact amounts should be
bargained for, or agreed upon by all players present in the roleplay.
Recovery of RPE is manual process at the moment, and it is not
intended that you recover to maximum after every battle. Or
necessarily start out every fight at 100%. Only a long rest in a
healing chamber, or something like senzu beans would put you back to
100%, or perhaps near the beginning of a new arc. The intent is to
have RPE have weight, and the uses of RPE to be meaningful.
Please also see 'Help RPERecovery'
At the moment there is no set costs for skills, in the future there
might be, but for now we would like to see how the free form system
plays out.
As a general guide:
100% - Fully Rested
>= 50% - Ok
40-49% - Winded
30-39% - Tired
20-29% - Very Tired
10-19% - Exhausted
<10% - Dead on Feet
SEE ALSO: RP, RPTIER, BIO, RPFINGER, RPEnergy, RPGALAXY, RPSKILLSLOTS
Imported from the game’s own help, and only staff can change it — a help file that quietly stops matching the game reads as authoritative and is wrong. If it has changed in game, send the new text through the contact form and somebody will paste it in.
See also
History
- Imported from the game help.by Solao2026-08-28 17:42