ANDROIDARCHETYPES

Staff edit onlyalso answers to ANDROIDARCH

Imported from the game’s own help, and only staff can change it — a help file that quietly stops matching the game reads as authoritative and is wrong. If it has changed in game, send the new text through the contact form and somebody will paste it in.

(#)-=-=-=>. \_>>)(Android Archetypes)>>=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=>> After creating the original Androids, Dr. Gero further honed his craft and created more powerful cores that could integrate with the original design enhancing certain abilities. Once an Android reaches a TechLevel of 1 Billion they can seek out Gero to complete their incomplete coreless design. Once this choice is made the android CANNOT go back, installation of the core is final and permanent. The three archetypes are the human-type, energy-type, and full-machine. The human-type (-h) has a focus on TL gains, with improved spars. A stronger electric shield. And nearly infinite energy. With their overclock ability they are able to further enhance this shield. The energy-type (-e) has a focus on stats. Their absorb skill is able to enhance this even further. With absorb and ki-absorb they can store energy in their battery to further use for their abilities and to temporarily enhance their ki-absorption powers. The full-machine (-fm) type has a focus on PVP. With enhanced armor and hard hitting attacks FM androids are a force to be reckoned with. Although these machines are finely tuned to be the ultimate killers they gain at a slower rate. Their overclock ability gives them access to the devastating railgun. (#)==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=->> SEE ALSO: RACERANK, SKILLTREE, STAT, RACE (#)==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=->>

See also

History

  1. Imported from the game help.by Solao2026-08-28 17:42