(#)-=-=-=>.
\_>>)(SKILLTREE)>>-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=>>
To help new players be assisted in learning the new skills a few
steps will be provided to give an idea of how the new unlocking
system works. The % incidicates the needed proficiency in the
preceding skill.
ALIST
Energy Ball |<---30%------| MEDITATE |-----50%--->| SENSE
A | ____/
??? \ 100% __50%___/ 100%
V \ V V V
*--------* \ *---------* *--------*
?????? | \ | POWERUP | | ??????
*--------* ^ *---------* *--------*
25%
SLIST
*-------* ^ *------*
Punch | | | Kick
\ ^ /
50% | 50%
V | V
75% | Second Attack | 75%
V | V
Axehandle | 100% | Knee
\ | /
??% | ??%
V V V
?????????
This is NOT the full skill list, and many more skills might have
dependencies on skills even seen here. This is not exhaustive.
NOTE: Keep in mind almost all skills AND forms are unlocked in
this method. Very very very few abilities have any PL requirement.
Special thanks to Path for researching and recording this information
when the skill system was still fresh.
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SEE ALSO: ALIST, SLIST, STAT, NEWSTUFF
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Imported from the game’s own help, and only staff can change it — a help file that quietly stops matching the game reads as authoritative and is wrong. If it has changed in game, send the new text through the contact form and somebody will paste it in.
See also
History
- Imported from the game help.by Solao2026-08-28 17:42