SKILLTREE

Staff edit only

Imported from the game’s own help, and only staff can change it — a help file that quietly stops matching the game reads as authoritative and is wrong. If it has changed in game, send the new text through the contact form and somebody will paste it in.

(#)-=-=-=>. \_>>)(SKILLTREE)>>-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=>> To help new players be assisted in learning the new skills a few steps will be provided to give an idea of how the new unlocking system works. The % incidicates the needed proficiency in the preceding skill. ALIST Energy Ball |<---30%------| MEDITATE |-----50%--->| SENSE A | ____/ ??? \ 100% __50%___/ 100% V \ V V V *--------* \ *---------* *--------* ?????? | \ | POWERUP | | ?????? *--------* ^ *---------* *--------* 25% SLIST *-------* ^ *------* Punch | | | Kick \ ^ / 50% | 50% V | V 75% | Second Attack | 75% V | V Axehandle | 100% | Knee \ | / ??% | ??% V V V ????????? This is NOT the full skill list, and many more skills might have dependencies on skills even seen here. This is not exhaustive. NOTE: Keep in mind almost all skills AND forms are unlocked in this method. Very very very few abilities have any PL requirement. Special thanks to Path for researching and recording this information when the skill system was still fresh. (#)==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=->> SEE ALSO: ALIST, SLIST, STAT, NEWSTUFF (#)==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=->>

See also

History

  1. Imported from the game help.by Solao2026-08-28 17:42