SHIPS:
This command shows the names of any ships in the room, who their owners
are, and if they are for sale, how much they cost.
It also shows all ships you have pilot access to, and where they are
currently located.
BOARD:
Syntax: Board <shipname>
This will board an open ship within the same room as you.
LEAVESHIP:
This will allow you to exit the ship you are currently in, provided that
you are docked and the hatch is open.
LAUNCH:
This will launch the ship you are in into space, provided you are docked,
the hatch is closed, and you have pilot or co-pilot access to that ship.
LAND:
Syntax: land
Syntax: land <location>
Land alone will show all of the landing docks in the area, provided the
ship is in space. Note that not all docks listed on land will be close
enough to land on.
Once you have selected a location and piloted your ship close enough, type
land followed by the location's name. If the name doesn't work, you may
have to input the location's color before the name. See help color for the
MUD's color codes.
SPEED:
Syntax: speed <#>
Speed will set your ship's speed. This can only be used in real space, and
if you are piloting the ship. A ship's max speed can be increased using
the upgradeship command.
COURSE:
Syntax: Course <coordinate x> <coordinate y> <coordinate z>
Course steers your spaceship towards the towards the entered coordinates.
This can only be used in real space, and if you are piloting the ship. How
fast a ship can move toward a set course depends on its maneuverability. A
ships maneuverability can be increased using the upgradeship command.
SHIPSTATUS:
This lists the status of the ship you are currently in, including
coordinates, speed, hull condition, fuel, weapons conditions, weapon
quantities, and shields.
INFO:
Syntax: Info <shipname>
Info lists information on a ship docked in the room you are in, including
pilot, copilot, weapons, max hull, max shuelds, max energy, and max speed.
RADAR:
Radar lists the names and coordinates of all objects in the system.
Beware, as it does not differentiate between planets and stars.
LIGHTSPEED:
Lightspeed launches your ship through hyperspace to a destination set with
hcalculate. A ship's hyperspeed can be increased using the upgradeship
command. If your coordinates are too close to an object, you will not be
able to jump to lightspeed.
HCALCULATE:
Syntax: hcalculate <system> <coordinate x> <coordinate y> <coordinate z>
Hcalculate calculates the system and coordinates for a lightspeed jump.
Hcalculate with no argument will display a list of systems.
BUYSHIP:
Syntax: buyship <shipname>
Buyship is used for purchacing available ships docked in the room you're
currently in. You cannot buy a ship owned by another player. To create a
new ship, use the newship command instead.
NEWSHIP:
Syntax: newship <desired name>
Newship creates a new ship with the desired name. A new ship costs 100k zeni
and can only be purchased at a space dock.
SHIELDS:
Syntax: shields on/off/idle
Shields turns your shield on, off, or sets them to idle. Idle shields are
turned on, but do not recharge, and thus will drain away.
RECHARGE:
Recharge charges your ship's shields faster.
OPENHATCH:
Syntax: openhatch <shipname>
Openhatch opens the hatch on a ship docked in the same room as you. You
can only enter or leave a ship whose hatch is open. To open a hatch from
inside a ship, simply use the openhatch command with no arguments.
CLOSEHATCH:
Syntax: closehatch <shipname>
Closehatch closes the hatch on a ship docked in the same room as you. You
can only close a ship you have pilot or co-pilot access to.
TARGET:
Syntax: target <shipname>
Target aims your ships weaponry at another ship. This command can only be
used while flying in space, and only ships can be targeted.
You will not be able to target a ship that is outside of a certain range.
FIRE:
Syntax: fire laser/missile/torpedo/rocket
Fire will fire the selected weapon at your target. You will not be able to
fire if you aren't close enough to your target and facing it. This command
can only be used while flying in space.
REPAIRSHIP:
Syntax: repairship hull/drive/launcher/laser/turret1/turret2
Repair uses your ships enegy to repair the selected damaged part.
ADDPILOT:
Syntax: addpilot <name>
Addpilot gives co-pilot access to the selected player.
REMPILOT:
Syntax: rempilot <name>
Rempilot strips the selected player of their co-pilot access.
AUTOTRACK:
Turning autotrack on will allow your ship to automatically maneuver to
follow your selected target.
AUTOPILOT:
Turning autopilot on will allow your ship to automatically fire its weapons
at your selected target.
CALLSHIP:
Syntax: callship <shipname>
Callship calls a selected ship to your location. You can only call ships
you have pilot or co-pilot access to. Callship may only be used at a space
dock. Not every room where ships can park is a spacedock.
SCHEDULE:
Schedule lists the location of the public transport ships. These ships'
schedules can be checked from any location using a scouter.
Imported from the game’s own help, and only staff can change it — a help file that quietly stops matching the game reads as authoritative and is wrong. If it has changed in game, send the new text through the contact form and somebody will paste it in.
History
- Imported from the game help.by Solao2026-08-28 17:42