The formula for hit is:
10 +/- 3 * (tier difference of you vs target)
t0 vs t0 - 10 or above to hit
t2 vs t0 - 4 or above to hit
Health:
You have 8 HP per tier starting at 0.
With each tier you gain +4 health. 8 + 4*tier
t0 = 8 t1 = 12
t2 = 16 t3 = 20
t4 = 24 t5 = 30
t6 = 34 t7 = 38
tM = 4 (see below for tier minion)
Damage:
Each time you successfully hit you roll a [1d4 + tier] to
see the amount of damage you do.
chat cdice* x y z
x = 1
y = 4
z = Your Tier
You can spend 10 RPE to negate 1 dmg when hit.
To add RPE to hit:
When fighting a target stronger than you the cost is calculated as:
(tier difference) * 3 * (number added to hit roll)
tier difference is always a minimum of 1, even if fighting equal tier.
When fighting a target weaker than you the cost is calculated as:
Use the same formula as above except the tier difference is always
considered 1.
NPC's don't usually have RPE.
When "transforming":
1st Form: Your damage roll is now a 1d6
2nd Form: Your damage roll is now a 1d8
3rd Form: Your damage roll is now a 1d10
RPE cost to transform:
1st Form 2nd Form 3rd Form
t3 = 50% t3 = X t3 = X
t4 = 25% t4 = X t4 = X
t5 = 10% t5 = 50% t5 = X
t6 = 10% t6 = 25% t6 = X
t7 = 10% t7 = 10% t7 = 50%
Healing HP - You recover half of your lost HP rounded down.
Healing RPE - 5d9 + 10
Posting:
We suggest you color your rolls in line with your post to
show the reader what happened. This reads a little more
concisely than including the CHAT OOC rolls, and reduces
cutting up the log.
Players can choose a color, or when fighting NPC's we
chose Green for self, and Red for enemy. You might
also write in when you defend with RPE in a slightly
different way Some examples:
(ATK: 15/hit/2 dmg)
(ATK: 7/miss)
(ATK: 15/hit/DEF 3)
Imported from the game’s own help, and only staff can change it — a help file that quietly stops matching the game reads as authoritative and is wrong. If it has changed in game, send the new text through the contact form and somebody will paste it in.
History
- Imported from the game help.by Solao2026-08-28 17:42