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Check out help skilltree for a preview of the new skill system!
We have implimented a new health regeneration system! Healing rooms
have a purpose again! You will no longer regerate HP 'every tick';
the only way to heal yourself is either via sitting, resting or
sleeping. The rate at which you regenerate health is dependant on
which position, or room, you are in, as well as your FRT.
The basic rules are:
- Sleeping regenerates health fastest
- Resting regenerates it at a lesser rate
- Sitting regenerates the slowest.
- Items (like Meliorate Vials) now provide a boost to regen, not a
flat value
- Recovering HP goes faster in healing rooms than in non-healing rooms.
- You will see prompts when your body starts and finishes healing
- You will see prompts when active healing buffs run out
- Healing buffs from items do not stack
Note: Ki-heal mechanics have been overhauled to match this new system.
You will no longer get a static heal from these skills; it now
boosts your regeneration. This boost will stack with healing items.
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Imported from the game’s own help, and only staff can change it — a help file that quietly stops matching the game reads as authoritative and is wrong. If it has changed in game, send the new text through the contact form and somebody will paste it in.
History
- Imported from the game help.by Solao2026-08-28 17:42