GMCP

Staff edit only

Imported from the game’s own help, and only staff can change it — a help file that quietly stops matching the game reads as authoritative and is wrong. If it has changed in game, send the new text through the contact form and somebody will paste it in.

HELP GMCP GMCP SUPPORT DB Infinity supports the following GMCP packages. Clients should negotiate GMCP using the standard Telnet GMCP option before expecting updates. CHARACTER Char.Info Player name, race, and powerlevel rank. Char.Vitals Current/max hit points, current/max energy, base PL, current PL, and racial resources such as ichor, zeal, resonance, or heart resource. Char.Stats Current and base strength, speed, spirit, and fortitude. Also includes current/max armor, zeni, and session/daily PL, energy, zeni, and stat gains. Char.Target Current combat target name, hit points, max hit points, and race. The target is cleared when combat ends, including fleeing and sparring. Char.Effects Active shields, forms, buffs, racial effects, timers, combat states, PvP flags, negative effects, and activity states. Char.Equipment Items currently equipped, including name, layer, count, and equipment slot. Char.Inventory Items directly carried by the character, including name, layer, and count. Container contents are not recursively included. ROOMS AND MAPS Room.Info Room number, plain-text name, sector, area, visible exits, selected room flags, description, and planet. Hidden exits are not included. Currently the only reported room flag is "htanks". Map.Definition Local map dimensions, styles, and rendering metadata. Map.Snapshot Current local map rows and map rendering data. COMMUNICATION Comm.Channel Channel name, message text, and sending player. Comm.Auction Current auction item, starting bid, current bid, timer state, item name, type, properties, weight, value, powerlevel, layer, wear information, stat bonuses, and armor rating. Bidder identity is never sent. UPDATE BEHAVIOR Most character, room, equipment, inventory, effect, and auction packages are cached and only sent when their values change. Comm.Channel messages are sent immediately to eligible GMCP clients. Room.Info is sent when GMCP is enabled and when the player receives a room look/movement update. All text fields are JSON escaped. Room and item names are sanitized so server color codes are not included.

History

  1. Imported from the game help.by Solao2026-08-28 17:42